package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Items;
import net.minecraft.item.Item;

public class BlockGravel extends BlockFalling {
	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		if (fortune > 3) {
			fortune = 3;
		}

		return rand.nextInt(10 - fortune * 3) == 0 ? Items.flint : Item.getItemFromBlock(this);
	}

	/**
	 * Get the MapColor for this Block and the given BlockState
	 */
	public MapColor getMapColor(IBlockState state) {
		return MapColor.stoneColor;
	}
}
